﻿using GameFramework;
using GameFramework.Procedure;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;

public class ProcedureExample : ProcedureBase
{
    protected override void OnEnter(ProcedureOwner procedureOwner)
    {
        base.OnEnter(procedureOwner);

        string welcomeMessage = Utility.Text.Format("Hello! This is an empty project based on Game Framework {0}.", Version.GameFrameworkVersion);
        Log.Info(welcomeMessage);
        Log.Warning(welcomeMessage);
        Log.Error(welcomeMessage);
    }
}
